Post-Jam Patch patched! (You'll really want to download this)


Good afternoon!

I admit I'm a little embarassed at just how many bugs slipped through the cracks. Half the flaws' overcome conditions were  bugged, and flipping Overcautious was straight-up impossible because I forgot one lousy line. (And it's Overcautious, the one that lowers MOV- which is a very big deal in an SRPG!) The music in the hub cut out, leaving poor Eloise with a very awkward silence.

And that's not even getting into how overtuned everything was! Those dang mushrooms made Gen 1 Mewtwo look balanced. Don't even get me started on the AI bug, either... for instance, Goblins are SUPPOSED to have a DEF Buster attack, but I guess they kinda forgot about it.

Well,  moral of the story, don't design a strategy game in one day.  But the good news is, I've patched all those issues and more! Redownload the Post-Jam Patch and you'll notice the difference. Probably. As always, you can move your saves over to the later version by copying the Save folder.

Assuming no more absurd bugs, I'll probably release a final patch later. The next patch will resolve a few visual issues (including an admittedly boring loading screen) and maybe add a few more minor things. I do have plans for a remastered version that adds some of the stuff left on the cutting room floor (among them... more NPCs than just Eloise), but that's a ways down the line- I still have this game to work on, after all!

Thank you for your patience!

Files

Heroes of Oakenhaven - Post-Jam Patch.zip 193 MB
Jul 13, 2023

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Comments

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(1 edit) (+1)

Nice music! Should the game be winnable with any party and any skill selection?

https://drive.google.com/file/d/1Bqm802GjhniVRUaAQbgZIm4tJyIbC7qZ/view?usp=shari...

I keep seeing Oozes, and that's the issue. If I had only Goblins, Gremlins, and Toadstools, my Long Shots are strong enough to win with the time that my Guardians buy from tanking.

EDIT: Also, big mushroom at the top in village / house map is impassible?

(1 edit) (+1)

For Oozes, I'd have your Guardians ready with Wind Slash, while your Hunters use Take Aim. Assuming you haven't raised ATK at all through Weight Training, Shoot with a an Oaken Bow boosted by Take Aim  should have 37-38 attack; I forget how buffs round, but that's 9-10 damage to an Ooze's 30 HP by itself.   (With all five levels of Weight Training, you'll be packing 35 BEFORE Take Aim, which means you'll have 52-53 after it, and one Long Shot or Snap Shot will kill an Ooze in one go.)

Bring some Vis potions (particularly if one of your units has a certain flaw...) and stick together to get the most out of each one. You may also consider training up Poultice to help against the Poison.

(3 edits) (+1)

Those are nice tips, but I can't win any battles to get more EXP to get new skills? They all seem to have Oozes and Toadstools?

Maybe I just need to reroll for the lucky 0 Oozes, like how I'm currently unlucky with 6.

EDIT: Yep, now I'm at the forest crossroads with no Oozes.

(+1)

Hope that fight went better!

Man, I'm imagining trying to beat the game with six clerics now. I think it can be done, but much like four White Mages in FF1 it'd be an uphill battle.

(3 edits) (+1)

I flubbed it up when I accidentally set a Hunter to not do anything instead of killing a Toadstool, but now I know that F5 is the reset key, for easier restarting!

Command Remember in the options is Off, but if I say "No Action" for one party member, that's the same option for the next one? Easy to make mistakes since there's no "Are You Sure"?

EDIT: And finally won a battle where there were 0 Oozes and 1 Toadstool. So, Toadstools go for melee if they're in range for it, instead of flinging magic AOE. Woo!

Now to get a new skill!

(+1)

Got it. I should probably change that, then- Attack should honestly be the default, kinda like it is in Fire Emblem, since then you know X amount of inputs means Y just through muscle memory. I'll see if I can get that by next patch!

I'll definitely add a training "Skirmish" map set with that patch as well. You won't progress toward endgame, but you'll be able to fight a sizeable amount of Gremlins and get some XP so you don't get softlocked. To bring back the Fire Emblem comparison, it'll kinda be like the Tower of Valni in Sacred Stones or the map skirmishes in Awakening- the option to grind is there, but not necessarily required.