Version 1.0.1 Patched Again!


Good afternoon!

So, lesson learned: don't make a complicated strategy game in one day.  I think that should be the last of the bugs squashed, but I'll continue my playtest and re-patch 1.0.1 every time I see a new one.

Second Round: A few minor fixes were added- namely animations and a minor enemy fix that only really affects Mage.

Third Round: The latter three bosses were rebalanced, they need it.

BUGFIXES:

-The game should now register your defeat of the second and third bosses, giving you the bonus HP and MP and adding items to Eloise's stock as intended.

-The Lightning spell has its proper range.

-Nonexistent TP costs should no longer be displayed for Fire Aspect, Ice Aspect and Thunder Aspect.

-Second Round: Enemies in the Northern Tundra now properly resist certain elements.

-Second Round: Guard, Work Up and Take Aim should now have actual animations.

-Third Round: All enemies in the final area of the game have been buffed to some extent. They also drop more Gold.

-Third Round: The latter three bosses, ESPECIALLY the final boss, have been buffed.

Files

Heroes of Oakenhaven - 1.0.1.zip 186 MB
Jul 18, 2023

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Comments

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(+1)

Girl on Fire got lit by Ghost on first turn. Enemies don't attack until after the party gets a chance to move and attack, right?

So is this a bug?

(1 edit) (+1)

Enemies can move before you do if their DEX is higher. Shades in particular have a quite high DEX of 25 (the same as the Troll, in fact!), and some decent range to their first spell, so they'll be landing a lot of first hits. 

On the bright side, this will usually put them in prime range to hit them back with your Hunter, and their 35 HP/14 DEF leaves them wide open to getting oneshotted in return. Even if your Hunter is burned, she can still drop him with a Long Shot.

(1 edit) (+1)

was wondering what the Dex stat is for.

And sorta inconsistent issue. If I Learn some of the meter improvement skills, the HP or MP +5, then go into a battle, sometimes my HP or MP don't start the battle at full?

And some of my characters have weird entries in their Status menu in battle. I forget what they are, but they're all lowercase?

(1 edit) (+1)

Oh, shoot. Those are the passive states being used for the Traits and they shouldn't be showing up. I'll probably release a minor patch to fix that, along with some kind of fix for the not-full HP.