Version 1.0.1 Patched Again!
Good afternoon!
So, lesson learned: don't make a complicated strategy game in one day. I think that should be the last of the bugs squashed, but I'll continue my playtest and re-patch 1.0.1 every time I see a new one.
Second Round: A few minor fixes were added- namely animations and a minor enemy fix that only really affects Mage.
Third Round: The latter three bosses were rebalanced, they need it.
BUGFIXES:
-The game should now register your defeat of the second and third bosses, giving you the bonus HP and MP and adding items to Eloise's stock as intended.
-The Lightning spell has its proper range.
-Nonexistent TP costs should no longer be displayed for Fire Aspect, Ice Aspect and Thunder Aspect.
-Second Round: Enemies in the Northern Tundra now properly resist certain elements.
-Second Round: Guard, Work Up and Take Aim should now have actual animations.
-Third Round: All enemies in the final area of the game have been buffed to some extent. They also drop more Gold.
-Third Round: The latter three bosses, ESPECIALLY the final boss, have been buffed.
Files
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Heroes of Oakenhaven
A turn-based tactics game made for the 2023 Cram Jam. Control a band of six characters with randomized flaws!
Status | Released |
Author | DoctorSpacebar |
Genre | Strategy, Role Playing |
Tags | RPG Maker, srpg |
More posts
- Version 1.0.2 Released!Jul 30, 2023
- Version 1.0.1 Patch V: The Error Handling Strikes BackJul 27, 2023
- Version 1.0.1 Patch IV: A New UIJul 25, 2023
- Version 1.0.1 Patch III: Revenge of Your HP BarJul 19, 2023
- Version 1.0.1 Patched!Jul 17, 2023
- Version 1.0.1 released!Jul 16, 2023
- Post-Jam Patch patched! (You'll really want to download this)Jul 13, 2023
- Post-Jam Patch released! (You'll probably want to download this)Jul 12, 2023
Comments
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Girl on Fire got lit by Ghost on first turn. Enemies don't attack until after the party gets a chance to move and attack, right?
So is this a bug?
Enemies can move before you do if their DEX is higher. Shades in particular have a quite high DEX of 25 (the same as the Troll, in fact!), and some decent range to their first spell, so they'll be landing a lot of first hits.
On the bright side, this will usually put them in prime range to hit them back with your Hunter, and their 35 HP/14 DEF leaves them wide open to getting oneshotted in return. Even if your Hunter is burned, she can still drop him with a Long Shot.
I was wondering what the Dex stat is for.
And sorta inconsistent issue. If I Learn some of the meter improvement skills, the HP or MP +5, then go into a battle, sometimes my HP or MP don't start the battle at full?
And some of my characters have weird entries in their Status menu in battle. I forget what they are, but they're all lowercase?
Oh, shoot. Those are the passive states being used for the Traits and they shouldn't be showing up. I'll probably release a minor patch to fix that, along with some kind of fix for the not-full HP.