Post-Jam Patch released! (You'll probably want to download this)
Good afternoon!
Because of the Cram Jam deadline, the original release contained some incorrect values and really needed some balance changes due to having no time left to test. But I can't just overwrite the main version because that'd be against the spirit of the Cram Jam.
So instead, I'll release this patched version alongside the original if you just want to play the game. This should be much easier on the player, with a few items and skills from the cutting-room floor added to help any team be able to adapt to different threats.
(If you already downloaded the previous version, the saves should still be compatible as nothing major has changed. You can copy the "save" folder in the older version to the same place in the newer version and it should work fine.)
Files
Get Heroes of Oakenhaven
Heroes of Oakenhaven
A turn-based tactics game made for the 2023 Cram Jam. Control a band of six characters with randomized flaws!
Status | Released |
Author | DoctorSpacebar |
Genre | Strategy, Role Playing |
Tags | RPG Maker, srpg |
More posts
- Version 1.0.2 Released!Jul 30, 2023
- Version 1.0.1 Patch V: The Error Handling Strikes BackJul 27, 2023
- Version 1.0.1 Patch IV: A New UIJul 25, 2023
- Version 1.0.1 Patch III: Revenge of Your HP BarJul 19, 2023
- Version 1.0.1 Patched Again!Jul 18, 2023
- Version 1.0.1 Patched!Jul 17, 2023
- Version 1.0.1 released!Jul 16, 2023
- Post-Jam Patch patched! (You'll really want to download this)Jul 13, 2023
Comments
Log in with itch.io to leave a comment.
I guess there's no End Game? Or if there is, I guess it'd be fighting the Troll that was discussed by Eloise?
It seems Long Shot is more than just a longer regular Shoot, but stronger too? Nice.
Other than the island at the top here being noted as walkable, somehow, since I can't get to it. I think I'd be able to defeat anything. EDIT: Nevermind, Oozes and Shrooms are physical tanks. Battles take minutes, so I'm not wanting to try out every class.
Using the old, pre-patch bug image. I'm talking about the island at the top here:
EDIT: And any enemy at the very top and second-top tiles have their HP Meter obscured by the turn order?
EDIT 2: Can talk to Eloise while she's walking / turning the corner and she continues walking, but I can buy stuff.
I'm probably going to release another balance patch pretty soon, once I figure out an AI issue. Shrooms shouldn't be as bulky (physically anyway) as they are, and there's some issues with some of the flaws' overcome conditions. (Moral of the story: I probably shouldn't make a game this complicated in 1 day!)
The end game should be in there, but it's quite a few battles in.