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A submission for the 2023 Cram Jam.

In this game, the player takes command of six characters, each in one of five separate classes with their own learnable skills and a variety of equipment choices for further customization, in a series of turn-based tactical battles. 

Each character receives a randomized set of two flaws that hinder them in battle- but with a great deal of effort, these flaws can be overcome, turning them into a bonus!

Sally forth, and defeat Malak the Shadow Weaver!

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Click download now to get access to the following files:

Heroes of Oakenhaven - 1.0.2.zip 186 MB
Heroes of Oakenhaven - 1.0.1.zip 186 MB

Development log

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(1 edit) (+1)

Oooh, never seen a tiling of faces as a loading screen before! Cool!

I needed to experiment just a little to figure out that when it said "continue", I had to hit a key. Clicking doesn't work for that. And quite sure the loading doesn't happen when focus is off the window, which is unfortunate?

Now to play the game! After breakfast.

(2 edits)

Wait, that's still in there? Dang, that was supposed to be gone. I guess that's one problem that arises when you have to develop something in one day...

I'll definitely be going back and patching this because I'm pretty sure there might be some more problems from the time limit.

EDIT: Oh, I uploaded the wrong file. Well, that's fixed. The version you got might be bugged in more ways, I would redownload the game.

(2 edits) (+1)

New version's loading screen is just black. Yeah.

Got a party of all girls, 4 Archers, 2 Guardians.

Before updating, fought off Gremlins and Goblins, had 2/6 remaining, good to see that revivals are free. Glad to see that my idea of testing out the game without buying anything from Eloise didn't lead to a wipe, due to using bridges as chokepoints!

Now to actually get gear! Good flavor text!

Hope that the Hunters not having any sort of Healing / First Aid was a bug...

EDIT: And I didn't notice I had Arming Swords and Pikes and stuff as starter gear. That would've helped a bit!

(1 edit) (+1)

They'll have to learn First Aid skills from the skill menu; it should be listed under Magic once they do.

Once I get done with the next stretch of Ruphand's development (and some IRL stuff), I'll probably do a patch to rebalance this one. Let me know if anything is overtuned!

(+1)

Ah. I see. Gotta scroll down to Learn.

Good thing the battles are rerandomized whenever I leave the gate, so I can functionally flee from slimes if I want, perhaps.

The Movement indicator doesn't work perfectly, I can't walk into a tree.

(3 edits) (+1)

I probably forgot to put a region tag there. I'll be sure to add this next patch!

EDIT: Your party might have a rougher time with physically bulky monsters like Oozes. 30 Defense is nothing to sneeze at, but training Wind Slash and offenses on a Guardian armed with an Axe should be able to rack up enough power to start doing more than 1 damage.

I noticed a bug with Stock Break- it will do 7 less damage than it should. This will be fixed next patch.

EDIT 2: Next patch will also give a few more options, both items and attacks, to let units hit through high defenses. I might have raised them too high for some enemies.

You should be able to move your save folder over the same way once it's been done. I feel like I can't release a patched variant yet because judging for the Cram Jam is still ongoing, but once that's done I am absolutely going to release a patched version.