Version 1.0.1 Patch III: Revenge of Your HP Bar


Good afternoon!

Nice for a patch to be for a relatively minor bug for a change. This patch fixes an issue with the HP and MP bars not refilling after you've changed them outside battle.

EDIT: And now the patch is patched with some AI fixes.

BUGFIXES:

-A unit should now always start a battle with full HP and MP even if they've been changed by equipment or traits. (It was supposed to update right before battle, but for some reason "Recover All" didn't work unless you manually exited the choice menu! I had to set Recover HP and Recover MP events instead.)

-While trait-related states are still applied to the character, the status effect Council did not grant them the rank of Master, so they should no longer be shown in the menu.

-Second Round: SEVERAL AI Fixes for enemies in the second, third and fourth areas.

-Second Round: A defensive enemy in the fourth area no longer hits quite as hard with moves that honestly were supposed to be more about status in the first place. This is rather welcome given they are now much smarter about using said status moves.

Files

Heroes of Oakenhaven - 1.0.1.zip 186 MB
Jul 19, 2023

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Comments

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(7 edits) (+1)

EDIT: Only sometimes the Ice Troll can block their HP Bar. The one I saw was in the river map, and it spawned at the top left most spawn point?

Here, where the Green Box is.


The Ice Trolls block their own HP Bars?


Glad that the Direwolves are basically the weakest physicals, and only had 1 Ice Troll and a Snow Devil as my two non-wolf enemies. Makes it easy to survive.

My next investment: More Armor. Really wanna get that wolf damage as low as it can go, and now I know what to reroll the enemy composition to.

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Interesting. I'll give this issue a look, and possibly display the bar at the target's feet instead of above them.

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So, Wolves can move twice in a row. Concerning, but at least they're otherwise weak.

Good luck! Like the screenshot, it only appeared when they moved down the path to attack someone.

In other issues, if I place a character for the start of battle, then select them again and try to place them somewhere else, I can't, which is normal, but if I switch to someone else, without selecting a different space first, I can't place that unplaced person either, until I change the tile I'm selecting and then move it back.

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I honestly need to do an overhaul of the entire placement interface, because it is extremely jank in places. I think I'll look into that over this week.

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Good luck! Seeing the Ice Palace map, Eloise has no info on dragonflies and vampire-y beings?

EDIT 2: Heha.he.ah. My Aiming +25% ATK Hunter did 99 damage to an Ice Troll. Sooo close. ... Still won though. Yay for chokepoints!

EDIT: Ice Troll Block seen at bottom right:


(1 edit) (+1)

Oh dear. Dragonflies and Vampire-y beings should not be appearing in the ice palace. Better fix that. (EDIT: Although... I could throw in a rare chance of the latter, given you're getting close to where they normally dwell...)

I'll have that shipped as soon as I figure out the HP bar bug, it's still giving me some trouble.

(3 edits) (+1)

Beat the Lich on my third try, due to keeping the main bit of the enemy force bunched up against the wall!

No one's got any elemental attacks, so Eloise's info isn't that useful now...

And didn't even need to upgrade everyone's equipment! Had 3 Willow Bows and 1 Oaken,  and everyone's still wearing Hide Armor and Bronze Plates, no one's wearing any headgear! Saved up 2200+ G!

Oh no, these new enemies are much tougher. Gotta get new weaponry at least, to take them down without spending too much MP...

(2 edits) (+1)

The Lich can either be really scary or go down like a punk. He's basically set up to blast you through the walls, but much like Shades, this opens him up to getting an arrow in the face. Skirmishers might actually have the most trouble here, as Guardians can tank the damage with careful use of Guard, Hunters have Sniper Shot, Mages have their own long range options that can also slap status on him, and Clerics? Clerics have a few options that just straight up ruin his day.

Elemental attacks are mostly Mage's domain. You could also give a Cleric a piece of late-game equipment, but said equipment isn't even available for the Tundra.

That said, the enemies on the Tundra can be rough, and are certainly more than their resistances. Defenses are well worth taking if you can get them, because the enemies are much more effective at ganging up on you here.

(1 edit) (+1)

Thanks! ... I'm amazed that wearing something, a.k.a a Mythril Vest, somehow makes someone more Dexterous than if they were wearing nothing at all, but then again, being naked is highly embarrassing.

Might be magical, I dunno.

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Took me a while to parse my feed. So, this version of the game is now the only version. No Plain Jam Version anymore!

Uh... Eloise says that Zombies are poisonous. I'm not getting poisoned though?

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They should be using their Poison Claw attack above 50% HP. Let me run some tests to see if that's not set up right.

EDIT: There were quite a few AI issues that I'm about to resolve in a second round of patching. (Also, a certain lategame enemy needs a BIT less magic power, so I'm doing something about that too, especially to make up for the fact that the enemies will be much less stupid.)

(1 edit) (+1)

Thanks! Playing my next Story Battle on Second Round. All my enemies are skeletons and it's the Purple Map. Possibly just interesting luck.

And I did get poisoned by Zombies now!