0.3.7-P2: Bugfix Patch 8
It's been a minute since I've patched this, hasn't it? I was expecting to be done with 0.3.7-P3, but that unfortunately took much longer than expected.
In that time, a few different bugs have been found; I've applied some fixes to a number of them. While I get back to work on 0.3.7-P3, here's an overview of the more recent bugs!
CHANGES:
-Some of the dialogue around Cloudtop has been altered, including a "preview" for the new quest that'll be introduced in 0.3.7-P3.
BUGFIXES:
-The Electromagnet Shuriken was using the "independent item" system. This has no actual effect, but any new copies should have normal item numbers from now on.
-Red Cap must've snuck into the settings and switched the timing of an event page; it had incorrect timing which caused him to become invincible if it wasn't set. This has been fixed, and I'm not letting him anywhere near the database anymore.
-The game will no longer declare that players have reached the end of the game at a point where they very much haven't.
-Aeternator's Conjure Coins now revives piles he's summoned before instead of summoning new ones to help improve performance during the fight. It'll also now heal up any existing coins!
-A few passability issues have been fixed in the Grand Ring Bay.
-There were likely other minor bugs I've been patching up as they were spotted (by me or other players), planning the fix for the release of 0.3.7-P3, which will ship with this patch.
Files
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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I was wondering if I mistook today for Saturday for a bit there!

Wow a mid-week patch! I don't think it's a delayed April Fool's joke...
How do I get more Shurikens?
Also, does the Master of Lanterns also use the new Summon Revival method too? I remember her lagging me out sooo hard with my slow strat that involved a lot of healing! :laugh:
...
What's the reference here?
It's real! There is no way to get more Shurikens in the game; the adjustment is a fairly minor one.
Master of Lanterns doesn't use that yet, but I might go ahead and apply it to her and other bosses/enemies that summon other monsters. (For the Craven Fiend, I'll probably allow some extra phantoms to spawn in, I think they have drops.)
The statue description is meant to be a reference to artifacts in Dwarf Fortress, although it didn't menace with spikes of anything.
Cool! I only have experience DF mainly by proxy, like with https://dwarffortresswiki.org/index.php/Planepacked