0.3.7-P2: Bugfix Patch 8
It's been a minute since I've patched this, hasn't it? I was expecting to be done with 0.3.7-P3, but that unfortunately took much longer than expected.
In that time, a few different bugs have been found; I've applied some fixes to a number of them. While I get back to work on 0.3.7-P3, here's an overview of the more recent bugs!
CHANGES:
-Some of the dialogue around Cloudtop has been altered, including a "preview" for the new quest that'll be introduced in 0.3.7-P3.
BUGFIXES:
-The Electromagnet Shuriken was using the "independent item" system. This has no actual effect, but any new copies should have normal item numbers from now on.
-Red Cap must've snuck into the settings and switched the timing of an event page; it had incorrect timing which caused him to become invincible if it wasn't set. This has been fixed, and I'm not letting him anywhere near the database anymore.
-The game will no longer declare that players have reached the end of the game at a point where they very much haven't.
-Aeternator's Conjure Coins now revives piles he's summoned before instead of summoning new ones to help improve performance during the fight. It'll also now heal up any existing coins!
-A few passability issues have been fixed in the Grand Ring Bay.
-There were likely other minor bugs I've been patching up as they were spotted (by me or other players), planning the fix for the release of 0.3.7-P3, which will ship with this patch.
Files
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Bug: One of the sanctum keys is not needed....because the door outside the fairy ring is completely locked. The wall BESIDE it, though, can be walked through as long as the door is still locked.
Found the problem! There was an issue with event pages and collision. It'll be fixed in the next patch or update, though. I'm hoping to get more time to work on Ruphand in the next few weeks and ship Update 0.3.7-P3; if it takes longer than that, I'll probably drop a patch.
I was wondering if I mistook today for Saturday for a bit there!

Wow a mid-week patch! I don't think it's a delayed April Fool's joke...
How do I get more Shurikens?
Also, does the Master of Lanterns also use the new Summon Revival method too? I remember her lagging me out sooo hard with my slow strat that involved a lot of healing! :laugh:
...
What's the reference here?
It's real! There is no way to get more Shurikens in the game; the adjustment is a fairly minor one.
Master of Lanterns doesn't use that yet, but I might go ahead and apply it to her and other bosses/enemies that summon other monsters. (For the Craven Fiend, I'll probably allow some extra phantoms to spawn in, I think they have drops.)
The statue description is meant to be a reference to artifacts in Dwarf Fortress, although it didn't menace with spikes of anything.
Cool! I only have experience DF mainly by proxy, like with https://dwarffortresswiki.org/index.php/Planepacked