Screenshot Saturday: 0.3.7 Preview #60!


Good afternoon!

It's been slow  going again this week, but I've managed to make a little more progress. Planning out some of the systems with the time I did make should help me pick up the pace from here.

Here's a look at one of the things I managed to properly plan out!


One of the dungeons in 0.3.7-P3 has different "alert levels". When the alert level is low, the enemy groups will be smaller; however, when you trip alarms or get in fights where other enemies can see you, there are more enemies in the groups, and they'll be more aggressive on the map. If the alert maxes out, the enemies get a head start in battle!

You can just charge straight for the boss, but you'll quickly reach high alert and will have to blast through some tough guards. But find a way to avoid raising the alarm, and you can save your resources for the boss.

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(+1)

Yay! Progress and planning that paid off! Congrats!