0.3.7-P2: Bugfix Patch 11 (and also Screenshot Saturday)
Ruphand: An Apothecary's Adventure » Devlog
Good morning!
I was HOPING to have some more time to plug away at Ruphand 0.3.7-P3, but we had some minor flooding over here and a bit of the fallout from that is still being dealt with. At least all the electronics were way out of range of it!
Even with this issue taking up my time, I was able to locate the source of a small but long-running issue with BGM, among other things! I've uploaded a patched version of Ruphand for this issue just now.
FIXES:
- Disembarking the Raft after transferring between maps should now properly play BGM for the current map.
- A few locations where the player could walk on the stairs have been blocked off.
- A few crates in Tor Torken should no longer inexplicably grant the ability to phase through a solid wall.
- A little NPC dialogue was adjusted to actually make sense grammatically.
In the meantime, here's Brill and the Raft!

Files
Ruphand 0.3.7-P2.zip 532 MB
3 days ago
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Yay! Boo on the flooding, but Yay on the raft and stuff! heh water.
Aaaand rafting in Forma town changes the music... Not sure about that. But everything else seems good?
Master of Lanterns path Waterfall raft message! Sooo good!