Screenshot Saturday: 0.3.7 Preview #57!


Good afternoon!

I've made less progress than I hoped on most of the game (the "groove" mentioned last week hasn't QUITE returned as fast as I'd hoped), but I did make progress on the dialogue and eventing this week. There's a lot of that to go around in this update, especially since it'll have a new town in it.

Here's someone in that new town!


Even when the rest of the town is having problems, and even when it's snowing (which admittedly is most of the time), this guy is still doing his job. Now that's a work ethic!

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Poking at things before getting dinner:

Sailing out of the Fogbound Stair also doesn't preserve sailing tunes.

And if you Sample at the right time, it seems you can stop room transitions, letting me stand here and walk into the walls.

Lastly, the bottom-most prison room, there's that weird flicker green flow, but that was me searching for a water area with water room transition to test room transitions, no dice, but just know that I dunno.

Dinner now!

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Was running around trying to find bugs and stuff, Torkin Tower bottom-most guy: "Maaaan, how do we lose that bad? This game's no good!"

Should be "how did we lose"?

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And just re-found that Torkin Tower guy who wants to be a bouncer. Coincidence? Hmm...

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Also, Torkin Tower right path, should tower insides have the same BGM as Left path? Because Right Path's just having the Regalle Region theme.
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Entering Levitt's Landing by boat doesn't keep the sailing theme, nor does leaving by any way other than the dock, and the right dock entrance doesn't have you exit on the same dock you came in on.
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Also walkable crates


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Yay progress!

Work ethic! A Bards' Bar, for Bards only! And the bouncer. Who might be a bard. This are some intriguing options to pick! Woo!