0.3.7-P2: Bugfix Patch 10
Ruphand: An Apothecary's Adventure » Devlog
Good afternoon!
I've done a little behind the scenes work, but nothing that I can make a Screenshot Saturday out of, and I've got a lot to do this week. However, I did fix some bugs that were found last week, and I just updated 0.3.7-P2 with these fixes.
FIXES:
- A few passability issues have been fixed.
- My Mix: Fire Potency should now properly state that it adds 3 Burn damage per point.
- My Mix: Music will now fade out when leaving. (Known issue: Lighting doesn't change when accessing the menu from certain locations. I'll likely fix this at a later date.)
OTHER:
- Aeternator should now use Conjure Coins and Barrier Shift less often, and will be locked out of using Barrier Shift while he presently has one active.
- Some out-of-the-way dialogue in Daltah and the Skyward Sanctum has been adjusted.
Files
Ruphand 0.3.7-P2.zip 532 MB
6 days ago
Get Ruphand: An Apothecary's Adventure
Download NowName your own price
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- 0.3.7-P2: Bugfix Patch 9 (and a Screenshot Saturday too)13 days ago
- One more missed Screenshot Saturday20 days ago
- Screenshot Saturday: 0.3.7 Preview #55!27 days ago
- Have to miss Screenshot Saturday this week34 days ago
- Screenshot Saturday: 0.3.7 Preview #54!41 days ago
- Screenshot Saturday: 0.3.7 Preview #53!48 days ago
- 0.3.7-P2: Bugfix Patch 851 days ago
- Screenshot Saturday: 0.3.7 Preview #52!55 days ago
- Screenshot Saturday: 0.3.7 Preview #51!62 days ago
Comments
Log in with itch.io to leave a comment.
Thanks for the update! Will fight Aeternator and see how he is!
Why does his Rising Force try to deal 0 damage to him?
After looking at his Elemental attacks, the menu moved?
Whoops, that's probably the message height not getting reset at the right time. Should be easy to fix that up, I'll have that fixed next patch.
Rising Force probably just kept the damage formula in there because it used to heal. I could give it another look later to see if I need it.
"used to heal"? Rising Force's Check seems to say that it does heal?