Screenshot Saturday: 0.3.7 Preview #41!
Good morning!
I've still been slowly working on Ruphand 0.3.7-P3. I've made progress on the base mapping and the events, as well as on the enemies, which are nearly done. One of them actually required me to go into the plugin code to make it do something it couldn't before.
Here's a look at that enemy!
It's a big one, too. The dungeon Brill will find Violet Rockworms in is actually one of the highest elevations they usually go to. They have solid stats, and can attack quickly with Bulldoze. They also are able to Burrow, becoming heavily resistant to most attacks. This does, however, make them weak to Earth, which they ordinarily resist- but you'd better land that Earth attack fast, because it uses a powerful Earth attack of its own not long afterward!
To even get the Burrow skill to look like it's digging and not jumping, I had to go into the code, specifically the Action Sequence plugins. Action Sequences don't normally work with negative "float" values (as in the "float" effect that makes an enemy float, not a floating-point number); I had to add that function in myself, though it was thankfully only really one line.
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Just lucked out into saving and loading in the end portal room of the Fae Hedge, is it supposed to have no BGM?
Or am I just not noticing that boss rooms (without Dragon Statues) are sometimes silent to be ominous?
Woo! New capabilities, but simple! Heh, allowing negatives! Allowing more possibilities!
Oh, good, it's not another Shadow monster. I guess Shadow monsters are even more dark / hidden than this Worm!
Solid rock stats! Not 300 HP a basic monster... yet?
Great time to Mix up a fast Earth attack!
And this is just by itself! If there's more than one, or if there's other enemies with it... heh. They're sorta tougher / hold bigger grudges than Cave Worms, who don't stick around! Uh, how do I get a Cave Worm to flee? I've been blocking for 10 turns?
Yay progress!
Cave Worms can Burrow Away after 55 ticks and are guaranteed to Burrow Awayafter 76 ticks.
Uh, that doesn't seem to be happening? I blocked the one at the upper right of the mine, above the Miner in the side passage, all the way from 5 Star Force to 75 Star Force, and no Burrowing is happening... A.k.a it's Bulldozed me more than 20+ times?
Especially since I seem to have maxed out my Shield Generator boost, a.k.a 300 ticks?
Really? That's odd. I'll give that a look and see if I can't replicate it and come up with a fix.
EDIT: I was able to replicate it. Going to test more and find out why.
EDIT 2: There we go! It was checking the wrong variable. A fix for this issue will ship with the next update. It's very good that you found this issue because another upcoming enemy will have a similar gimmick! Thank you for the help.
No prob! Thanks for making an enemy that made me think and Check to discover this mechanic!
Yay for code reuse making things easier!
Edit: Felt like going deeper into the Mine... What triggers Mineral Slimes to make Walls? Or even Block? Because they're just punching me for 0 damage since I'm Genji Shield-ing.
Have you got Earth resistance? They're set to always use their punch if you are. Actually, I could probably switch a few lines and make them check to see if they've got a wall first.