0.3.7-P2: Bugfix Patch 7
Ruphand: An Apothecary's Adventure » Devlog
Good evening!
It would seem there were more bugs than expected; a few more have been found and fixed in the recent patch! These are mostly related to edge cases in the My Mix system and one of the new Tower Lords. As usual, the patched version replaces the main download and you can move your save over by copying the save folder from your copy to the new copy.
BUGFIXES:
- Tower Points for Hard Tower Lords should have the correct amounts now.
- Sly Jirik now correctly uses the Volcano Riposte stance rather than the Piercing Parry stance.
- My Mix recipes that have "duplicate" ingredients will now combine those ingredients into one in the Mix window. (Known issue: This may not apply to recipes made in older versions. I'm planning to create a function that fixes these older mixes' recipes retroactively.)
Files
Ruphand 0.3.7-P2.zip 530 MB
12 days ago
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Screenshot Saturday: 0.3.7 Preview #35!2 days ago
- Screenshot Saturday: 0.3.7 Preview #34!9 days ago
- 0.3.7-P2: Bugfix Patch 613 days ago
- Screenshot Saturday: 0.3.7 Preview #33!16 days ago
- 0.3.7-P2: Bugfix Patch 523 days ago
- Screenshot Saturday: 0.3.7 Preview #32!23 days ago
- 0.3.7-P2: Bugfix Patch 428 days ago
- 0.3.7-P2: Bugfix Patch 329 days ago
- Screenshot Saturday: 0.3.7 Preview #31!30 days ago
Comments
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Punching Poison Blooms, getting 125 damage with and without Earth Affinity. but testing with Cave Worms' Bulldoze shows that Earth Amp does affect Nature's Boon's Rock Walls, so why's it not doing anything for my Stone's Throws? Or it's just not enough Amp to change the numbers?
But even a 180% Earth Amp (Amulet of Stone + Earth Affinity) should be enough to change the numbers, but it's not?
Loadout:
Mythril Targe, Coronet, Raiment, Double Dragons, Great Vim, Battle Brooch, Master Gift, Edge, Signet, Boon, Recycle, Filter, Catch Up, Attack Focus, 16 Stone's Throws.
Well, have a good day / night! See ya tomorrow!
Went and got Bitter Jabbed by a Petty Fiend to figure it out. Bitter Jab makes Brill heal 1 HP some times?? And it can't kill Brill, only leaves her at 1 HP?
And Meteor Showers don't hurt Petty Fiends after the first hit?
...
Went hunting in the Normal Challenge, got past Floor 43 with Fire Rod and Stone's Throw Star Bursts. Woo have 1300+ Points! Stopped by Floor 71 because of Poison and Brains Blocking + Cursed.
...
Not challenging the Hard Challenge again until I have an optimized Earth / Ice Mix. Interestingly, making a Mix that's as strong as possible is bad for the challenge because it uses too many limited resources, unless I make a build for tons of Harvest and fighting, or use Loadette storage of Sampling the ground of Floor 1.
But what's important is that we haven't seen Hard Antifairies with their creepy mind magic? So creepy! So powerful! Antifairy Duo: "They don't let us use that in the Normal Challenge. But when the difficulty goes up..."
Wait, might they be another Tower Lord that I haven't seen? Gosh, that'd be crazy. Going from Normal Mook when restricted, but then Hard Tower Lord when unlimited! :rofl:
Hard Tower Lords can appear in Normal Challenges too? Or vice-versa? I forgot that Beatrix was a Normal Tower Lord as well. Is Hard Beatrix a separate entry so she's still valid for Hard Lord Rotation?
Hard Beatrix is mechanically separate from Normal Beatrix, with different base stats and different attacks. You even get a new Bestiary entry!
The Antifairies won't appear in the Hard Challenge. They're holding off for something else, much later. (There is, however, a Hard Tower Lord who's more or less from the same general neighborhood.)
I'll give Petty Fiends/Bitter Jab a look later. The general area is getting attention fairly soon, after all.
Multiple issues still with the Hard Tower Lords, but good fights!
Good luck with that look! Won against Hard Iron Dragon with the power of Rainfall Retort! First discovered its power when it dealt 1400+ damage to a Petty Fiend! Multiple hits of high ATK ftw!
ISSUE: Bestiary says "Easy Endless Challenge"
3 hits with a Phoenix Phormula in-between: Rainfall (~75), Rainfall (~65) then a Heavy Grav!
Woo history info! Cool!
Since I only spent 1 Phormula, I think I'll try for Floor 20.
Okay, Rainfall can be wasted in two-enemy scenarios because it might overkill one and not kill the other. mmm. Good thing I only tried it on Breezemasters.
Aww! Giving advice! Awesome!
ISSUE?: So, Jolt Javelins can't be Reflected. Darn. and I am getting 4 Jolt instead of 3 some times? Nor can Aqua Spellspears be Reflected? Ok, this is gonna be a slog then. Lost when they were at ~200 HP because I didn't have enough defenses / attacks. mmm.
Looks like the non-reflectable projectiles was another case of me not setting a variable. That should be fixed next time I roll a patch out (which I'll do once I finish some other work and have time to look through attacks for more instances like that), and I'll make sure Purple stops throwing so many Javelins.
Thanks! May there not be too much else to fix! I saw the "Will throw 1-3" and was like "Oh, that's good to know!"
EDIT: Finally saw M.A.S.S! Cool! Would've won if I didn't forget Heavy Grav. Got them down to ~400!
And finally took down Purple! Needed all my Lava Bomb II-s! I wish I knew how long Molten Iron lasted, since it went away mid-battle, thankfully I didn't need a second one to win! Does Molten Iron only work with a pre-existing Rock Wall??
Woo name apology!
Okay, note to self, make more Shieldshockers. really good against Beatrix. But I beat M.A.S.S first. 5 hits. Heavy Grav, Mix for max Wall, Shocker, Landslide, Burst, Punch.
Aww, info trade! Didn't use a Phormula, so gonna see who my 20 is!
Beatrix. How did I get lucky last time and she had like a really strong Shield to get 200+ from Super Shield Shock?? Was I thinking of another Lord? Or the Pallisade of 153 Block? Well, at least my possibilities are reduced.
Well, found a second female Lord. Hmm. A Brigadier. I was worried, and now I'm not. Hot tactics. Okay, maybe should've capped with more heat. Leader falling doesn't end the battle. Thankfully the Brigade is slower than my heat. Stored up 4400 Points! Well, gonna buy up the other powerful Equipment. Wait... Does Magic Toxin Filter stack?? Hmmm.
And now I can get another BP! I thought I'd have to face two Lords for it! And unless there's 5 more Lords, I'm not getting another BP outta this. Motivation decreasing.
Elemental Fury's not that good when mixing with Stone's Throws? I could get 12 more damage in my Coronet set out of 7 BP with Attack Focus and 2 more Throws. Running with the Coronet makes the changes in my attack so much more visible. Beating all those Lords while wearing the Secure Ring... I guess it helped me against the Chills, but I think I'll switch back to Dragonstone because nothing in the rotation is gonna Chill me?
Thanks! Downloading!
And then maybe I'll delete/redo my bugged Earth/Ice so I really know how hard it'll be, and work on getting the most out of the My Mix ingredient requirements, like how "1 Steelfrost, 5 Sun Shard, 3 Undergravel, 2 Crystallized Cloud, 1 Sun Stone" is for:
60 Earth/Wind, 35% Windup, 35% Delay, Wall (6t/+4def), Deflects, 2 Blow Dry, Multi Target No Miss,
But the ingredient requirement doesn't change if I make it 5% Windup. Woo! Trial and Error fun!
After that, probably gonna fight the Hard Tower Lords some more! Still haven't seen Steam!