Screenshot Saturday: 0.3.7 Preview #16!
Good morning!
It's been a busy week again, but I managed to make a little headway with the update. In particular, almost all the new mapping for the Challenge Tower is done.
Here's a glimpse at a powerful foe within the Tower's basement!
Look at that health bar!
Meet Aeternator, one of the last remaining Giants in Ruphand. This guy slept through the entire history of the Forruno Empire, but you can't really blame him; he held off an entire army for months on end just before that, and he needed a nap. Aeternator can't be knocked out- his HP bar will keep refilling- so the goal is for Brill to last as long as she can and deal as much damage as she can with a limited amount of ingredients. Which will be tough, because Aeternator's attack power will keep ramping up as the battle goes on!
(Oh, and Gravity attacks will deal heavily reduced damage. They effectively treat Aeternator as a 2000 HP target, which is still a pretty big number, but a Heavy Grav Formula won't necessarily be a hard requirement to get the high score.)
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
More posts
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Comments
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Bestiary Description issues: Fionain's name has Unicode issues or something in the Balorite Druid and Hedge Keeper descriptions.
But it's spelt fine in Journal Entry for completed quest: On Topiary of the World?
...
Mixing bug: 70 Damage Fire Ingredient Report doesn't merge Engine Coins. It wants 3x Engine Coins, 3x Sun Shards, and 2x Engine Coins.
Ah, the unicode issue was because of a program I used to add in the research notetags; it messed with the description. Fix will ship with the next patch.
I probably could add some dedicated code to make sure ingredients of the same ID combine properly in each Mix. I'll give that a look soon.
If you haven't solved the ingredients issue yet, a possibly big clue is how a basic 20 points of Fire Damage of 35% 35% is only 1 Jumbo Pepper and 1 Sun Shard.
But 21 Damage turns it into 1 Jumbo Pepper, 1 Sun Shard, and 2 more Jumbo Peppers, with the recipe having ingredient duplication.
Ooh, right, when looking at the game description, is the game still expected to only be 20hrs for current stuff? Or is it 25 or 30 hrs now?
Hmm, that's actually hard to say. I'll go ahead and change it to 25.
Yeah, no strat I have is gonna let me win against this guy. Cool challenge! Survival!