Screenshot Saturday: 0.3.7 Preview #14!


Good afternoon!

I've made some progress on 0.3.7. Every enemy has an assigned Research yield, the menu is usable from start to finish, and I'm almost ready for the final round of testing!

Here's one of the things I was finishing up and testing just now.


It's been pretty windy this past month. I recorded a Mix about it.

If you hit the 50-mix cap, you'll have to forget one of the Mixes you made. If I forgot Ohio Weather, I'd get back the Recycle yield from 27 Ohio Weather mixes. Getting this to work was probably the most complex part of this event (finishing it up was why this is being posted in the afternoon and not the morning), but it also revealed a bug in the Recycle code. Turns out a for-in loop in JavaScript gives you the indices of the item, not the item itself. (I'm too used to Python now, I need to do more Javascript!)

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Yum! Python's my main jam!

Ohio weather lol!

Ooh, a concern would be if you have too much of an ingredient you'd get back from Recycle, then you'd lose some because you hit the 999 cap!

The ability to force recycling, is an interesting benefit from My Mix! Getting the ability to force recycling for any creation, would be both nice, and not very beneficial, with the ability to have multiple saves being an effective way to rewind non-My Mix crafting mistakes!

Yay for bug found! Would it have even been noticed without My Mix? Possibly if I were paying more attention. heh!