Screenshot Saturday: 0.3.7 Preview #1!
Ruphand: An Apothecary's Adventure » Devlog
Good morning!
I've had some time to think about the "Sample Rework" I promised for 0.3.7. The idea behind that is to add more of an incentive to actually fight monsters Brill has faced before. But at the same time, I don't want to just hand out too many ingredients midway through the dungeon, so I had to think of something unique.
The "menu" I'm about to show you a preview of is related to this idea. It'll be accessed from the table in the Orvas Apothecary, and open up a new feature that I'm excited to get to work on. So, here's what I've got so far!
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
More posts
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- 0.3.7-P2: Bugfix Patch 712 days ago
- 0.3.7-P2: Bugfix Patch 613 days ago
- Screenshot Saturday: 0.3.7 Preview #33!17 days ago
- 0.3.7-P2: Bugfix Patch 523 days ago
- Screenshot Saturday: 0.3.7 Preview #32!24 days ago
- 0.3.7-P2: Bugfix Patch 428 days ago
- 0.3.7-P2: Bugfix Patch 329 days ago
- Screenshot Saturday: 0.3.7 Preview #31!31 days ago
Comments
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Woo! Afk rn so I can't download. Gonna try this out when I get back! Yay music! And more tools!
Did you check out if Sample really does or doesn't cool down while rafting?
Shoot, knew I forgot something. I'll give it a proper look in just a bit!
EDIT: Hmm, looks like it doesn't cool down while rafting. I'll give the code a quick look and see if there's a way to change this.