Screenshot Saturday: 0.3.7 Preview #1!
Ruphand: An Apothecary's Adventure » Devlog
Good morning!
I've had some time to think about the "Sample Rework" I promised for 0.3.7. The idea behind that is to add more of an incentive to actually fight monsters Brill has faced before. But at the same time, I don't want to just hand out too many ingredients midway through the dungeon, so I had to think of something unique.
The "menu" I'm about to show you a preview of is related to this idea. It'll be accessed from the table in the Orvas Apothecary, and open up a new feature that I'm excited to get to work on. So, here's what I've got so far!

There'll be a sound test available from this menu! Some of the songs will be locked behind completing the Chapters or sidequests associated with them, allowing you to listen to more of the music as you progress.
Sound test aside, it looks like Brill is going to use this menu to work on something... What do you suppose those numbers are for, off to the side? I'll let you guess!
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Woo! Afk rn so I can't download. Gonna try this out when I get back! Yay music! And more tools!
Did you check out if Sample really does or doesn't cool down while rafting?
Shoot, knew I forgot something. I'll give it a proper look in just a bit!
EDIT: Hmm, looks like it doesn't cool down while rafting. I'll give the code a quick look and see if there's a way to change this.