Screenshot Saturday: 0.3.6 Preview #21!
Ruphand: An Apothecary's Adventure » Devlog
Good morning!
I've been making a lot of progress on 0.3.6-in particular, the first dungeon of the update just needs a bit more detail work and eventing to be ready to go.
Here's what's probably going to be one more look (before the update anyway) at this nearly-finished dungeon!
If you want to be a wizard number one, you need to trip the player up on a speedrun!
Referential humor aside, this room has a few unique challenges. If you can clear them without a single incorrect guess, you'll be able to pass through without any battles! (Conversely, if you do nothing BUT guess incorrectly, you can get in 18 fights in this room.)
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Also, here's another screenshot of a new item that I took earlier this week!
Being constantly burned is a flight risk made even more dangerous by the Fire Amp you get, but 100% Fire Amp is a pretty big number...
That rechargable fire weapon sounds real useful right now. mmm. What's "Fire dmg"? Is that just Fire Amp?
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This RPG is so much unlike other RPG just with how EXP isn't a thing. So it'd be smarter to avoid all the battles unless they drop some good loot or are easy or something.
"Fire dmg" is how much Fire damage you take- effectively, the inverse of your resistance. (I'll probably redo that text so it's more clear.)
This stat is there mainly to keep the downside from being completely negated by being Fire-resistant or even Fire-immune.
Ah, so I'd need to keep my Fire Res <= 50%. Hmm. Mythril Targe, Cursed Coronet, Sage Cloak, Fire Amulet, Evil Eye Jewel, Fire Affinity... Maybe swap the Amulet for the Lantern, and the Gastro for the Targe...
That's 300% Fire Amp exactly, along with ~26 Attack without Curse... And the weakest Multi Target Fire damage is 12 from Condensed Fire Formulae...
When would I ever want to use Lava Bombs? Mythril's expensive?
Then there's the Stone's Throws + Nature's Boon, then there's defeating Enemy 135... At least 45 Attack without Curse. But really, if I can defeat Enemy 135, haven't I proved myself?
And you're somehow running a 30 Attack...
Lava Bombs require Mythril Topaz, which are fortunately much less rare than Mythril Lodes. I've found them useful when I need to save up certain Tier 1 ingredients for whatever reason, and of course having two different elements' special effects is always welcome.
Their main drawback is probably that the dual element is something of a double edged sword- it can give them more chances to hit weaknesses (including Banes if you get the chance to throw a few of those down), but they can also get blocked by two different resistances and one immunity knocks their damage to zero.