Screenshot Saturday: 0.3.6 Preview #14!
Good morning!
I got even more busy over the past week than I thought. Despite this, I finished up the remaining monster data, and got started on the detail work and eventing of the update's first dungeon. Here's a small preview of it!
It's the same hedges from before, but now they're a bit noisier! I still need to figure out where to add monsters in the relatively-sparse path below, but none of them will be climbing up onto the hedges after you.
That said, these hedges don't take kindly to people walking on them too much- you'll be able to skip some fights, but the more you run around up there, the more you'll be at a disadvantage in the fights you don't skip.
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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How interesting! I wonder what annoyed hedges do! Probably something to do with the hedge knights getting stronger?
They'll definitely be hitting harder if you run around on the hedges too much! That said, leaving the maze (whether by exiting or by eating a KO) will reset them.