Screenshot Saturday: 0.3.6 Preview #14!


Good morning!

I got even more busy over the past week than I thought. Despite this, I finished up the remaining monster data, and got started on the detail work and eventing of the update's first dungeon. Here's a small preview of it!

It's the same hedges from before,  but now they're a bit noisier! I still need to figure out where to add monsters in the relatively-sparse path below, but none of them will be climbing up onto the hedges after you.

That said, these hedges don't take kindly to people walking on them too much- you'll be able to skip some fights, but the more you run around up there, the more you'll be at a disadvantage in the fights you don't skip.

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Comments

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(+1)

How interesting! I wonder what annoyed hedges do! Probably something to do with the hedge knights getting stronger?

(+1)

They'll definitely be hitting harder if you run around on the hedges too much! That said, leaving the maze (whether by exiting or by eating a KO) will reset them.