0.3.5 P2 - Bugfix Patch 34
Ruphand: An Apothecary's Adventure » Devlog
Good afternoon!
I've got a minor bugfix today. While the bugs it fixes aren't seen often, they had the potential to be really annoying under the right conditions, so I decided to just nip them in the bud.
As usual, the fixed version replaces the main download.
BUGFIXES:
- No passive states should disappear after being KO'd and reviving with a Reviver Amulet or Phoenix Phormula anymore.
EVENT ADJUSTMENTS:
- A certain move event now no longer places you right in front of a monster.
Files
Ruphand 0.3.5 P2.zip 519 MB
Apr 30, 2023
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Got nothing else to do, and nothing else to say... Thinking of playing Ironwood Grove, but reporting one of the few issues left... And now that I look carefully, I'm seeing more. But all are minor.
Starforce + Pure Shield + Regen Ring + Restoration Medal causes the Status Effects line to in the party menu to be covered at the end by the HP bar, because it's not got enough space for 5 status effects?
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I wonder what happens if Brill wears Startforce without any of the Keystones.
EDIT: Or Starforce Explosion tries to occur without any Keystones.
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I just realized that I have nothing in the Etc. menu of the Inventory. And that the Inventory itself has an Inventory. Sorta confusing? It's almost Food, but Lottery Ticket, Blast Rod, and Disguise aren't edible...
Maybe could remove Discharge Blast Rod by making it the default Use for the [Element] Blast Rods, or "Change Element" as the [Element] Blast Rod uses, because there's no use in an uncharged Blast Rod. Unless there is.
There's only so many status effects that can be shown, unfortunately. I believe passive states on equipment (like that on the Regen Ring) are shown at a lower priority than active status effects, since you already know they're there.
Startforce isn't obtainable until a Keystone is acquired, and the Starforce Explosion has conditional dialogue where it does nothing.
I forgot there even was an Etc. category! That'd be a good extra tab for stuff like food items, now that I think about it. I'll give that a closer look later, maybe tomorrow or Sunday.
Thanks! Good luck!
Trying to trigger Starforce Explosion via Chronah... For all that he starts the battle over, Starforce doesn't change and Brill gets a "free" heal, since I started the battle at 6HP and reenter it at Full.
Well, it's easier to keep trying for the Explosion anyway.
Edit: Interesting that using any of Levitt's Landing' docks lands me on the right one. Eh. Going to Starforce Explode the Challenge Tower. Easier to get hit there.
I mostly did that because there's no way to "climb up" outside of the right-hand beaches.
Although... now I think about it, there's another place Brill could logically end up if she rafted into the docks on the left side. Know what, I'll go ahead and set that next patch.
Yeah, the Captain watching for Pirates is on the left side! That's what I noticed too!