0.3.5 P2 - Bugfix Patch 32


Good evening!

Normally I don't like to make two patches in one day, but this one has enough fixes (though they are somewhat minor) that I feel it's necessary.

As always, the fixed version replaces the main download.

BUGFIXES:

  • The second Dragon Statue in A Royal Pain now properly resets Brill's graphics when used. The game's lore is consistent once more.
  • The Element Amp indicator on the Equip menu should be the right color all the time, and will no longer say it's bad to have over 100% amp. (That's, like, the opposite of bad.)

TEXT EDITS:

  • The Equip  Menu Element Amp is now shown as its base value, instead of "+value"- so 150% instead of +50%, or 67% instead of +-33%, for instance.

Files

Ruphand 0.3.5 P2.zip 520 MB
Apr 27, 2023

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Comments

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(+1)

Yay! Thanks for the patch!

Was hanging around Altolato, and went into battle with the two Pirate Captains.

I punched "B" twice to fell him, then "A" Restored himself even though he was at full health? I guess they're randomly picking their moves then?

Lastly for now... Does Altolato not have a BGM? Or is it something about me having participated in the Auction?

https://drive.google.com/file/d/14BU82o10EAYiRRadway1jxFHXUgWtiVq/view?usp=shari...

(1 edit) (+1)

Restore is Multi Target, so Captain A was probably trying to top off Captain B.

I gave the save file a look, but I'm not getting any BGM issues on my end. Did you change the BGM volume in the options? That's the only thing I can really think of off the top of my head.

(1 edit) (+1)

Okay, mega weird: Set BGM Volume to 0, then win the auction. BGM Volume will act like it's stuck at 0 even if you change it, until you quit to the Start Screen?

EDIT: And it seems like Brill must win for this to happen.

(+1)

Now that is very odd. My first guess is that the plugins skip loading BGM when the volume's set to 0 (because, well, there's no volume to play said BGM with), but I can't see where in the code that part happens. I'll do some investigating later tonight.

(+1)

Good luck! Have a good day!

(+1)

I'm back, and I actually found a fix! It was a lot easier than I thought- I essentially just had to slap a "fade in bgm - 0 seconds" command on the end of the "exit the Options Menu" method.

The bug is pretty minor overall, so I'll just ship this with the next update. (Along with a fix to a typo in the Auction House- "Minimum" should not have four "M"s in it.)