0.3.5 P2 - Bugfix Patch 27
Ruphand: An Apothecary's Adventure » Devlog
Good afternoon!
I now have uploaded more bugfixes for this version of the game than there are letters in the English alphabet. This patch removes a few more not-supposed-to-be-passable locations and fixes a few issues with the Bestiary.
As always, the bugfix patch replaces the main download.
BUGFIXES:
- We don't know how the Champion's Guild trainer got unused enemy data, but he's agreed to stop counting it as a Bestiary entry.
- A few points where Brill could go around the back of the Midd Farmstead have been patched out.
DIALOGUE CHANGES:
- The Bestiary now has entries for a few monsters that previously had no entry at all. These should bring the grand total of available encounters up to 260 in 0.3.5 P2.
- Dialogue after The Eidolon's Siege now justifies a certain item remaining in Brill's inventory.
Files
Ruphand 0.3.5 P2.zip 513 MB
Apr 14, 2023
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
More posts
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- 0.3.7-P2: Bugfix Patch 712 days ago
- 0.3.7-P2: Bugfix Patch 613 days ago
- Screenshot Saturday: 0.3.7 Preview #33!17 days ago
- 0.3.7-P2: Bugfix Patch 523 days ago
- Screenshot Saturday: 0.3.7 Preview #32!24 days ago
- 0.3.7-P2: Bugfix Patch 428 days ago
- 0.3.7-P2: Bugfix Patch 329 days ago
- Screenshot Saturday: 0.3.7 Preview #31!31 days ago
Comments
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I just gotta focus to solve the Sheep, but in other maybe mysteries, there's no secret for the Regalle Castle Town Fountain, is there?
No, there's nothing crazy in the Fountain right now.
I've mostly been working on mapping- I've actually finished all the base mapping for the first dungeon and have moved on to the second dungeon's base mapping. It was tricky to get the tilesets working, but I'd say that base mapping is going along at a good pace- it's about halfway done.
Congrats! In other things, I got the Sheep Secret! I guess that's everything?
And I've healed 33 people!
Toggling the Battle Camera option, not sure what it does. Then again, wiping out my enemies on my first turn might do that?
Yep, you've got just about everything in the current game. Congratulations, and thanks for playing!
Ah, Battle Camera's probably left over from base plugin settings. I don't know quite what it does, though- though it may be related to a feature I'm not using.
I'll look into this. Have been pretty busy lately, but I'll try and make some time later tonight.
Thanks for letting me know I missed a spot. Looks like it's the shrubs causing problems again; I'll have to go over maps that have both climbable cliffs and little shrubs like that.
All right, here's the first hint:
==WARNING: HINT AHEAD==
=======
The secret involves speaking to the sheep in a given order. No items are involved.
Alright! I was already on the right track!
Nice that the sheep movement is non-random, so I can think about them in order from left to right in nice columns!