0.3.5 P2 - Bugfix Patch 26
Ruphand: An Apothecary's Adventure » Devlog
Good afternoon!
With this patch, I should have most to all of the bugs squashed in the current version. This one makes important tweaks to the Challenge Tower, among other things.
As always, the bugfix patch replaces the main download.
REBALANCING:
- The Challenge Tower now prioritizes Tower Lords that Brill hasn't defeated before.
BUGFIXES:
- Red Cap's first Bestiary entry is now properly added. If you didn't get it before, checking the Bestiary will add the entry.
- It's no longer possible to sneak around to the front of the Midd Farmstead fence by using Sample.
- The Challenge Tower will now provide recipes that don't require an item that's completely unavailable in the Tower (such as Blessed Bottles or Glowing Aerialite Cores).
- A secret item had Defense Focus's old stats (+2 Def/-1 Atk) in addition to its usual effect. It should now have the proper stats.
Files
Ruphand 0.3.5 P2.zip 513 MB
Apr 13, 2023
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Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
Status | In development |
Author | DoctorSpacebar |
Genre | Role Playing |
Tags | alchemist, Crafting, Female Protagonist, JRPG, RPG Maker |
Languages | English |
Accessibility | Color-blind friendly |
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Comments
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Woo! Got all 52 Medal Points! Which means I fought 260 unique enemies? What's the 2 that aren't in the Bestiary?
Does Enemy 106's companion count as an enemy for the Champion? If so, then what the last one?
...
So, I assume being able to get behind Farmer Midd's Barn isn't part of the Sheep Secret? Because there's two gaps on the right side of the map.
Should the northmost black sheep always try to head left? Its movement doesn't seem randomized like the other sheep? Then again, the sheep movement actually isn't randomized?
Yep, Enemy 106's companion was counted, along with an extra entry for the Visonyte I made for testing and then forgot about. I'll have them both fixed next patch. (Which will probably be tomorrow- I won't have much time tonight.)
Some of the sheeps' movements are randomized, but they're all generally confined to a single part of the map. On that note, there shouldn't be gaps there- but I do see one of the gaps. I'll scour the place for gaps and they'll be patched as well.
EDIT: I'm going to go ahead and make a proper entry for said companion, as well as another monster you "fight". These will be added by the Bestiary (and the junk data will be removed), so it'll cap out at 260 in this version.