0.3.5 P2 Devlog 8: Let me iiiiin!


Good morning!

I've gotten work done on the base maps in the cellar- they're not finished, but I have the general idea down. That general idea involves locked doors, which Brill tries to open without keys in this update.

The map is a bit sparse right now, but rest assured- it will be much more interesting when the detail work's done.

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