0.3.5 Development Screenshot 3: Healable NPCs


Good morning!

I'm thinking I'll release a "half update" soon, to get some bugfixes out now that I know they need to be done. To that end, I'm working on adding more NPCs that are sick, injured, or otherwise need the help of a passing apothecary. Many such NPCs are already in the game, but most of them are relatively late-game compared to the ones I'm adding.

This dog isn't feeling well. Maybe Brill can help with that?
Brill can help these characters out, usually by providing a relatively cheap item. The game tracks how many people Brill has treated, too- and in 0.3.5, there'll be a special Side Quest that shows you this number. Most of the time, you won't get a reward immediately for healing an NPC, but there is a reward involved...

Get Ruphand: An Apothecary's Adventure

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

(+1)

Aw yeah! Came to this blog because TVTropes! This is giving me Princess Remedy Vibes! Also because throwing potions just now! Woo!


Gonna play this when I get to my weak machine. Don't wanna clog up my strong one with things that don't need its power.


https://tvtropes.org/VideoGame/RuphandAnApothecarysAdventure

This is RPGMaker MV, right? Could we get this to run in-browser, ala https://hiddenone.itch.io/reincarnation-assistant

(1 edit)

Awesome! Glad you're interested in playing.

I haven't really thought before about making the game playable in-browser, but it's worth considering! I'd need to test the game quite a bit to make sure all the plugins play nice with browsers, and probably figure out the logistics of making Ruphand run in-browser. But it does mean less to download, and since saves are client-side, it might be able to save users a lot of time moving their old saves when the game updates.