0.3.7-P2: Balance Patch 1


Good morning!

I've patched Ruphand 0.3.7-P2; this should fix some minor issues. This patch can be applied the same way as usual (download it, copy your save folder to the new version, and bam, you got the fix).

BUGFIXES:

  • Aeternator and Living Treasure will now be added to the Bestiary after fighting Aeternator for the first time.

BALANCE CHANGES:

  • Aeternator will no longer Conjure Coins as much; this should give him time to actually use his other attacks.
  • Rising Force will no longer have any Healing effect tied to it. (Aeternator can still be healed by absorbed elements, though.)

KNOWN ISSUES:

  • "Raining Attack" states like Volley may require an extra check; I'm planning on adding this in the near future.

Files

Ruphand 0.3.7-P2.zip 530 MB
12 days ago

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Comments

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(9 edits) (+1)

Updated! Good Bestiary descriptions!

BUG: Uh, not sure what happened. Got Toxic-ed, just kept Punching since I went into the Aeternator battle accidentally, then got hit with "Type Error: undefined is not a function".

Oh, Loadouts are for Crafted Potions only. Aw, not including Equips. But I guess that is a bit hard to do given that you can sell equips, etc.

EDIT: Actually, no, something's wrong about Recalling Loadout 5, regardless of a name? My money changes but nothing else does?

Can selling back the ingredients to the Lil Alchemist cost the same as buying them, so messing up in recipe planning isn't too bad? Or just sell potions? Because right now I can recoup costs by selling potions (Condensed Fire III) back to make a profit. At least it lets me correct my incorrect purchases.

And / or Dynamo Stones cost less to buy than selling gives.

Saying Not Yet nor cancelling out of the "Ready for Battle" message doesn't push Brill back, so she can pass the trigger by walking forward again.

Oh, wow. Lil Alchemist can get ANGRY! Woo!

(1 edit) (+1)

Aha, I found out fixes to the bugs you found! (An invalid method call in Toxic's ramp-up variable and an oversight with the loadouts array's length; both should be patched out in a bit. I DIRECTLY tested Toxic to make sure there were no shenanigans.)

Being able to sell items back is a mistake I wasn't thinking about- that'll be patched out soon as well. That said, defining a custom "point price" for craftable items to use it as a way to recoup mistakes wouldn't be out of the question in the future.

(+1)

Awesome to hear you found and fixed the issues!

I see the update dropped. Gonna go grab that then see if Aeternator can be a consistent 329 score so I can get all the 1K point loot.