Screenshot Saturday: 0.3.7 Preview #18!


Good morning!

It's been another very busy week, so the most I've really been able to do is work on planning and lore. I'll probably be done with some of the work that's been keeping me busy by next Monday, so that should hopefully open up more time for me to actually add the skills for the enemies and bosses I've planned out.

In the meantime, though, I've got the plans set for all eight Tower Lords and all eighteen Challengers (though one Tower Lord does still need her Attendants), so here's some more of the aforementioned Challengers!


Those two look like they'd be playable characters in another JRPG, don't they? The Windrunner even has the spiky hair.

Breezemasters normally wouldn't go to the Challenge Tower, but after the events of a certain quest in Defia, they decided it's probably good to be ready for battle. Windrunners hang out there anyway; Elves weaken outside of the biome they're born in, so Windrunners try to acclimate themselves to the air itself, so their biome becomes "any place with air". (That's a lot of places.) They both get a head start; Breezemasters use it to set up a speed-boosting Tailwind, while Windrunners launch an Arrow Storm.

And then there's Lifesparks. Lifesparks aren't training for anything, they just like all the elemental energy coming from the magic that gets thrown around in the Tower, and occasionally take the challenge themselves. They can attack with Thunder, or heal and speed up their team; having a Breezemaster and a Lifespark fight you at the same time will be a dangerous combination!

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their biome becomes "any place with air". (That's a lot of places.)

HA!

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Lifesparks! I thought they were just shiny gold! "heal and speed up their team", along with Tailwind speeding them up... oof.

So glad that this game has buffs on basic stats just overwrite each other instead of multiplying!

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May your work go well and hope that Next Monday is the one in 2 days!