Screenshot Saturday: 0.3.7 Preview #13!


Good morning!

It's been another busy week, and what appeared to be a relatively easy task (letting the player overwrite a Mix when they're maxed out) was more involved than I expected. A lot of that was behind the scenes, though, so I can't really show it off with a screenshot.

But I did finish off something that I CAN show with a screenshot!


The Sound Test feature is now ready to go! Different lists of tracks will unlock at different points in the Main Story. I gave them names as well that fit the points they play in, and listed their source. (The remixed RPG Maker 2000 and RPG Maker 3 tracks that come with the MV add-on pack list their original source.)

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Comments

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(+1)

Music! Named music! Yay! Sources named! Niice!

So, now we can make mixes with every option combination, and overwrite mixes, and change music..

What else is missing in My Mix?

(+1)

Here's what still needs to be done, off the top of my head:

  • Good portion of the enemy research drops still need to be done (probably the most time-consuming part)
  • I haven't completely gone over all the switches to determine bonus research drops, that still needs finishing
  • There are a few minor UI tweaks I need to go over
  • I'm going to need to do some very extensive testing to make sure few to no major bugs or issues ship with the update

Aside from that, the only thing really holding me back is other work outside of Ruphand that I've got to finish. Still, I should be able to have My Mix out fairly soon; at the most, it should be done midway through June.

After that's released, my next goal will be the Hard Mode Challenge Tower, followed by Cloudtop City and a sidequest that goes with it. (I thought about making Mix available mid-fight as well, but that might have to go on the backburner, since it's a fairly major undertaking and Research already goes a long way toward encouraging fights.)

(+1)

Good luck! Thanks for the quick and detailed response!