Screenshot Saturday: 0.3.7 Preview #4!
Good morning!
This week, I've made some headway on My Mix. For one, the underlying custom data structures are set, so I can easily modify them and adapt them to multiple formulas; this means I can easily allow for a lot of mixes at once. And aside from that, I've also made headway on the interface itself. Have a look!

The values themselves are tentative for now (in particular, I might have to make the formula's scaling a little gentler), but selecting a Damage, Windup, and Delay value is ready to go! And it should be relatively easy to add Status Potency and Duration just below it. (Since Thunder and Wind have no status to add a duration to, they'll have an extra cost added to Potency and Windup, respectively.)
After that, all I'll need to add is Modifiers and a proper "finish" button, and some proper labels for the research totals over on the right, and the menu itself will be ready to go!
Get Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Follow Brill Yance, an apothecary from a small-town potion shop. Choose actions carefully in a tick-based battle system!
| Status | In development |
| Author | DoctorSpacebar |
| Genre | Role Playing |
| Tags | Crafting, Female Protagonist, JRPG, RPG Maker |
| Languages | English |
| Accessibility | Color-blind friendly |
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- 0.3.6 - Bugfix Patch 144 days ago
- -UPDATE- Ruphand 0.3.6 is live!45 days ago
- Screenshot Saturday: 0.3.6 Preview #46!52 days ago
Comments
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https://tvtropes.org/pmwiki/discussion.php?id=1n1y2mu2lyq30d0e1vp5hngr
Looking at other crafting... Should the Fireproof Frock cost 2 Robes? I don't think any other body gear is implied to be really THICC! Heh.
Consistency notes: Heater Shield and Storm Cloak use "/" to list multiple elements, while other gear like the Terracotta Helm and Potter's Cap use "and".
Sharp Hat and its upgrades use commas and "and" to list all 6 Amp types, while the Pure Shield says "All Element Res". I forget if Gravity or Neutral count as elements for Pure Shield. I don't think it does?
Hmm, with a 100 Damage cap, Thunder might be a redundant element, given Inevitabolt. Not that I remember how I got that recipe.
Still, with the ability to add Catalysts and such, these are gonna be some interesting potions!
Back when I was fighting the "Final" Dungeon, that was one of my hypotheticals for winning with minimum potions, just really charge up Inevitabolts, with Levinite being the limiting factor. I can only make 53 of them right now, without buying some more. heh.
I bet I gotta pick an Attack Element, so I can't just make a better version of Gleam Sand or something that's faster than 5% Windup, 10% Delay?
The main issue with Inevitabolt is its very low speed, so I think a Thunder-element My Mix will be able to carve out a niche for itself just by virtue of being fast.
Yeah, you have to pick an attack element. Unfortunately, a Neutral-damage My Mix would probably wreak havoc on the game balance.