Screenshot Saturday: 0.3.6 Preview #40!


Good afternoon!

Well, I was hoping I'd be done by the new year, but that's probably not going to happen. However, despite a busy week, I did finish entering all the encounter data and doing the eventing for the most complicated encounters in the dungeon- all that's left to do is some copy-pasting and some range tweaks and the encounters will be done.

Speaking of which, here's one of them now!

We've already seen Living Axioms, so here's another monster that Living Axioms like to hang out with: Time Keepers! Drawn to this palace by the ancient magic surrounding it, Time Keepers wield the power of time, which allows them to regenerate health. They have a smaller spell list than you'd expect from something that looks so much like a wizard- but that's because the spells they do have synergize very well, both with each other and with their allies' skillsets.

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Almost there! Yay!

"They have a smaller spell list than you'd expect from something that looks so much like a wizard- but that's because the spells they do have synergize very well, both with each other and with their allies' skillsets."

I fear the man who has practiced one kick 10,000 times

...

Those are some dark hoods, these Time Keepers got! Heh. ... They can heal, and slow the party down... And probably they have some manner of attack too, but then again, with regen, winning a battle of attrition isn't too hard, as I've used myself.

But really want a way to flee battles now, in case I get into a healing loop or something. Getting flashbacks to my battle against the Mistress of Flames, with all the lag from having over 20+ Flames in memory it seems.