0.3.5 P2 - Bugfix Patch 29


Good afternoon!

I've recently patched the game again with a sliver of new content as well as some important bugfixes, including one that prevents a potential softlock.

As always, the patched version replaces the main download.

NEW CONTENT:

  • A single minor treasure has been added to the Hidden Library.

BUGFIXES:

  • The Magic Raft is no longer usable in Tor Torken's basement.
  • Enemies in the Gemstone Cavern should no longer be able to break physics.
  • A move event in the Aerialite Caverns was being lazy, and needed to be activated manually. We've talked things out with the move event, and it should be much more motivated now; it now activates on player touch as intended.
  • The Lucky Plank had some leftover bad luck from the events of the game that was keeping its Earth Resistance from working. It decided to use up the bad luck in some Castles & Cavaliers with the other shields, and after losing half its army to the GM rolling 1% crits, the Lucky Plank no longer has bad luck, and should properly have its Earth Resistance stat.

DIALOGUE/MAP EDITS:

  • A shadow has been added to a room in the Hidden Library to better communicate where a ladder is in space.
  • The Combat Info bookshelf in the Royal Library has been updated with the latest editions of the combat manual that don't have out-dated information.

Files

Ruphand 0.3.5 P2.zip 518 MB
Apr 23, 2023

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Comments

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(3 edits) (+1)

EDIT: Finally talked to the Inspectors in the Mayor's office... A bit late to events, they are... Hope they get better...

Woo! Thanks! Gonna go get that new treasure, while dropping off this question:

Can I get to the cave on an island in the middle of the lava lake that's in Scaldmont Crater?

EDIT: And are hot spots near the Lavafall supposed to burn even when Brill only takes 10% of all Fire Damage?

EDIT 2: There's no use for the Hidden Passage Bookshelf in the Thunder Room of the Hidden Library, right?

(+1)

The hot spots near the fall? No, they shouldn't burn you at 10%. I'll give it a look later.

Once you've found the item in the hidden bookshelf, there's nothing else there.

Ah, the island in the middle of the lava. There's no way to get there as of this version of the game.

(1 edit) (+1)

Thanks for the info! Two things right now:

Can walk forward onto the vine, but can't climb back that way:



Is there a way into the other room of this map?


EDIT: Also, one of my fave feature from A Very Long Rope To The Top Of The Sky, is a character that can be interacted with to tell you what zones any unopened chests are in. You could try that with all your loot spots. Not sure how hard that would be. Just an idea, not begging for it.
(+1)

Good catch! That one was an easy fix, I'll have it shipped with the next patch along with the fire tile issue. (In the fire tile's case, I left out some region IDs and that probably messed it up. Oops.)

The room on the other side doesn't have a way in as of the current update.

(+1)

Got all the Life Gems, I think. 158 HP!

In "Issues"...

1. Wearing Great Vim Crystal, Earth Affinity, and Nature's Boon gets a Starting Rock Wall that lasts 2 turns, instead of 1? This synergy is mentioned nowhere?

2. Cursed Coronet + Earth Affinity = 70% Earth Amp + 20% Water Amp? Coronet is never said to give Elemental Amps? ... That might also fix it combining weird if I add Sage Cloak to get the weird number of 89% Earth Amp?

(1 edit) (+1)

The Cursed Coronet issue was an easy fix- some notetags snuck in. I'm investigating the Vim Crystal/Earth Affin/Nature's Boon thing now- but it's probably similar to the Lucky Lass issue. (I may potentially buff Nature's Boon to affect the entire party and have two turns anyway.)

As for the treasure detector idea... hmmmm. I'd really have to go back and go over a lot, but it would make for an interesting item! Maybe I'll make it a sidequest reward later.